Wednesday, April 3, 2013

WRO 2010 Senior High - Robot Promotes Tourism - Dikirbot


WRO 2010 Senior High - Robot Promotes Tourism - Dikirbot

WRO 2010 - Elementary Robot Promotes Tourism from Malaysia - Sewang Orang Asli



WRO 2010 - Elementary Robot Promotes Tourism from Malaysia - Sewang Orang Asli

WRO 2010 Senior High - Robot Promotes Tourism - Tranditional Games


WRO 2010 Senior High - Robot Promotes Tourism - Tranditional Games

WRO 2010 - Elementary Robot Promotes Tourism from Malaysia



The Tarik & Muruku Robot

WRO 2010 Junior High - Robot Promotes Tourism - Robot Tour Guide System

LOWER SECONDARY- SMJK JIT SIN, MALAYSIA.avi



Junior High Open Category - Robot Promotes Tourism - Robot Tour Guide System

WRO 2010 - Robot Promotes Tourism from Malaysia


Junior High
Robot Promotes Tourism
- Intelligent Translating Robotic Jawi

WRO 2012 Open Category - Senior High - Upper_Silver Bolt from Malaysia


2 MINUTES VIDEO FOR WRO KL 2012,FROM SILVER BOLT,SMJK JIT SIN,PENANG,MALAYSIA .

WRO 2012 Open Category - Senior High Gold Medalist - Greta- Handfriend Robot (Russia)



GRETA PLAYS HAND CLAPPING GAME
People know how to give joy to each other. The greatest joy is the joy of communication and joint activity. One of the most important forms of interaction is a game. The game gives people pleasure and learning. Hand clapping game is a traditional game played by children from different countries that develops motor skills, coordination and agility. Often the players accompany hand clapping game with song or rhyme. Mothers play with kids in hand game. In many cultures clapping games are played by both sexes and all ages. Especially this game is loved by young girls. This game has different names in different countries: "pat-a-cake", "em pom pie", "ladushki".
Children need to play this game for the normal development; especially it is necessary for the children with disabilities in motor development.
http://239.ru/robot

WRO 2012 Elementary - UFO from Taiwan



Fifth place in World Robot Olympiad 2012. Interactive Running Game.
We create this “interactive running game” to encourage people to exercise because health is very important. Because we don’t have much time or outdoor space to exercise nowadays, we want to find a way for busy people to enjoy exercising in a limited space.
There are two different modes in this game. The first mode is for two players to compete with each other. They can interact with each other and have fun together. The second mode is for one player to compete with the robot. When you feel lonely and need a friend to exercise with you, the robot is your best company.
Materials and Equipment
Hardware: 1 NXT, 2 LEGO motors, LEGO parts, 2 light sensors
Software: Enchanting, Scratch

WRO 2010 Open Category Elementary - Team KFC#Forever from Korea


How to use Robot to promote one of the tourism place in Korea.

World Robot olympiad 2012 on Selamat Pagi 1 Malaysia 05-11-2012


(World Robot Olympiad) TV3 Malaysia Hari Ini on 07-11-2012


World Robot Olympiad shown in TV of Malaysia.

WRO 2012 Open Category - Senior High_Wiscu from Denmark




Presentation video for World Robot Olympiad 2012 in Kuala Lumpur - Malaysia.
Open category - Senior High, Wiscu from Denmark.

Awards won at WRO:
Silver Medalist in Senior High Category

Idea
Robots Connecting People, that is the subject we had to deal with. We started out this project with a lot of thinking. Some of our thoughts were how we could make a robot that people could interact with then they visited our booth. We wanted people to leave with something in their minds. So how do you do that? What came up with various ideas but ended up with the idea of making some kind of game. The game had to be easy to play and understand since the audience was from different ages and nationalities. But we did not just want to make a game. We wanted to build something more spectacular around a game.

WRO 2012 Open Category - Power Kids from Taiwan

The winner of excellent award at 4th place, Creativity award, and Participants' Choice Award in World Robot Olympiad 2012
Category: Open
Project: The Dragon Boat Racer
Team Name: Power Kids
Level: Junior High
Country: Taiwan The Dragon Boat Festival is one of the most important Chinese festivals. During this holiday, we eat rice dumplings -tzung tzu and watch Dragon Boat racing. It's a very exciting and fun race. Now Power Kids will present a very special creation. It will make everyone enjoy Dragon boat racing. We design the robot that replicate the dragon boat festival. After trying several different designs, we make the racer as realistic as possible. Exactly It can connect people to robot.

Protecting the World Heritage - Project by students from Russian

To design and create the robot to protect the World Heritage site - The Stonehenge - Project by students from Russian



Russian students, using the color sensors to establish Gate Access Control protection.

Tuesday, March 19, 2013

WRO2013 Senior High Video Explaination






Building Robot Borobudur Shrine Restoration WRO 2013


 BASE



CLAMPER




Building Robot Komodo Island WRO 2013

 Building Robot Komodo Island WRO 2013




WRO 2013 - Elementary - Another Solution





WRO 2013 - Picking the outer eggs

Next step in our sample solution for the 2013 challenge of World Robot Olympiad (WRO): Komodo Island for senior high is to collect all red eggs lying closest to the edge. The color sensor in the front of the robot is not able to read the color of the eggs standing further away from the edge.


WRO 2013 - Getting started by traveling around Komodo Island





WRO2013 Senior High-Simple Solution





WRO2013 Senior High-Challenge Overview





WRO 2013 - Senior High - Komodo Island

Predule

    Komodo is one of the 17,508 islands that make up the Republic of Indonesia. The island is particularly notable as the natural habitat of the Komodo dragon, the largest lizard on earth and consequently named after the island. Komodo has a surface area of 390 km² and a permanent population of over 2,000.

    The Komodo dragon (Varanus komodoensis), a member of the monitor lizard family (Varanidae), is the largest living species of lizard, growing to a maximum length of 3 metres (9.8 ft) in rare cases and weighing up to around 70 kilograms (150 lb). Their unusual size has been attributed to island gigantism, since there are no other carnivorous animals to fill the niche on the islands where they live.

    Mating begins between May and August, and the eggs are laid in September. About twenty eggs are deposited in abandoned megapode nests or in a self-dug nesting hole. The eggs are incubated for seven to eight months, hatching in April, when insects are most plentiful. Young Komodo dragons are vulnerable and therefore dwell in trees, safe from predators and cannibalistic adults. They take about eight to nine years to mature, and are estimated to live for up to 30 years.

    Komodo dragons were first recorded by Western scientists in 1910. Their large size and fearsome reputation make them popular zoo exhibits. In the wild their range has contracted due to human activities and they are listed as vulnerable by the IUCN. They are protected under Indonesian law, and a national park, Komodo National Park, was founded to aid protection efforts. (Wikipedia)



Challenge 


    Game Table in 3D

    Table Definitions

  • "Komodo Island" is all the elevated platform on the table.
  • "Seaside" is the white area surrounding "Komodo Island"


  • Challenge Objects

    Figure 1. Red and blue ball on top of a "ball holder".
    (#9797 LEGO MINDSTORMS Education NXT Base Set ball + LEGO plate 2×2)

  • Red balls represent Komodo eggs which must be preserved. Blue balls represent other species' eggs.


  • Challenge Overview

    The robot's mission is to travel around the Komodo island, collect and count the number of Komodo eggs, and carry them back to the Base area. Only the Komodo eggs should be collected and carried back to the Base area. Other species eggs may not be removed from their original places.

    The robot can solve the challenge in different ways: either it goes on the "Komodo Island" or around the "seaside" to collect the eggs.


Match Definition


    Rules & Regulation

  • Multiple programs in the robot are allowed. For scoring round, the participants are only allowed to choose program and press the enter button to run it. Participants are not allowed to make any additional input or setting to the chosen program.
  • The maximum dimensions of the robot before it starts are 250 mm × 250 mm × 250 mm. After it starts, the dimensions of the robot are not restricted.
  • Before starting the challenge, the robot must be placed within the Base area (Zone 2, Zone 3, and Zone 4 are all defined as Base area). Once physical adjustments have been made to the satisfaction of the participants, the judge will give the signal to start. No part of the robot is allowed to exceed the Base area before it starts.
  • The robot's mission is to travel around the Komodo Island, collect and count all the red balls, and carry them back to the Base area. Only the red colored balls should be collected and carried back to the Base area. The blue colored balls must not be removed from their original places (on top of a "ball holder").
  • A red ball is considered to be "carried" only if the ball remained within contact with the robot and not having contact with the table after the end of the challenge (a ball which is in contact with the table will not be considered as "carried").
  • The number of red and blue balls, along with their positions on the table, will be randomly decided at the start of each round (post-quarantine). The total number of balls is 12. For example, if the number of red balls is 2, the number of blue balls will be 10; if the number of red balls is 4, the number of blue balls will be 8.
  • There are 14 ball holders but only 12 of them will be used (there will be 2 empty ball holder; see 2.2. Table Definition). The positions of the balls will be fixed for all participants in that particular round.
  • The number of red balls used in one particular round will determine the required "finish position". For example, if the number of red balls is 2, the robot must stop in Zone 2. If the number of red balls is 4, the robot must stop in Zone 4.
  • At the end of the challenge, the robot must return to the Base area and stop completely. The robot is considered to have entered to the “Base area” if any part of the robot is touching the base area. If the robot does not stop autonomously, then it will be considered to have finished in “incorrect” zone.
  • After the robot has returned to the Base area, the most front part of the robot that is in contact with the table (for example, a wheel or any other part that is in contact with the table) will determine its "finish position" (whether it is in Zone 2, Zone 3, or Zone 4). See illustrations below for details.

  • (a) Finish position of the robot is Zone 3.



    (b) Finish position of the robot is Zone 2
  • Robot may detached or drop LEGO parts onto the track to assist in completing the mission objective. The main part of the robot (NXT, motor, sensors) will need to enter the base area as described in point 10.
  • The robot is free to choose its own route for collecting the balls (for example, left, middle black line, or right).
  • Your attempt and time will end if:
    • Robot is touched by any team member after it starts.
    • Challenge time (2 minutes) has ended.
    • Robot has returned to the Base area.
    • Participant call for "Stop" of the match.
    • Violation of the rules and regulations herein.


    Scoring

  • Score will only be calculated at the end of the challenge.
  • Red ball removed from their original position = 5 points per ball.
  • Blue ball untouched (remained in their original position at the end of the challenge) = 5 points per ball.
    • To get the "Blue Ball Score" the robot must at least have removed one of the red balls from its original position.
  • At least one (1) red ball "carried" back to the Base area = 10 points.
  • All red balls carried back to the Base area = 20 points.
  • Robot stopped at the correct "finish position" = 10 points.
  • Maximum score = 100 points.
  • If teams acquire the same score, ranking is decided by the fastest time.

  • Red ballBlue ballAt least one red ball carried to BaseAll red ball carried to BaseFinish position
    Remove from original positionStay on original positionRemoved from original positionStay on original positionCorrect zoneIncorrect zone
    5 points per ball0 point0 point5 points per ball10 points20 points10 points0 point

    Table 1. Score allocation.


    Scoring Example

    Round 1 (2 red ball, 10 blue ball)Round 2 (3 red ball, 9 blue ball)
    Team ATeam BTeam ATeam B
    Red ballRemoved from original position2 balls
    (2×5 points = 10 points)
    2 balls
    (2×5 points = 10 points)
    2 balls
    (2×5 points = 10 points)
    3 balls
    (3×5 points = 15 points)
    Stay on original position0 ball
    (0×0 points = 0 points)
    0 ball
    (0×0 points = 0 points)
    1 ball
    (1×0 points = 0 points)
    0 ball
    (0×0 points = 0 points)
    Blue ballRemoved from original position0 ball
    (0×0 points = 0 points)
    2 balls
    (2×0 points = 0 points)
    2 balls
    (2×0 points = 0 points)
    1 ball
    (1×0 points = 0 points)
    Stay on original position10 balls
    (10×5 points = 50 points)
    8 balls
    (8×5 points = 40 points)
    7 balls
    (7×5 points = 35 points)
    8 balls
    (8×5 points = 40 points)
    At least one red ball carried to Base2 balls (10 points)1 ball (10 points)2 balls (10 points)3 balls (10 points)
    All red ball carried to BaseYes (20 points)No (0 points)No (0 points)Yes (20 points)
    Finish positionCorrect zoneYes (Zone 2)
    (10 points)
    Yes (Zone 2)
    (10 points)
    No (Zone 4)
    (0 points)
    No (Zone 4)
    (0 points)
    Incorrect zoneNo (Zone 2)
    (0 points)
    No (Zone 2)
    (0 points)
    Yes (Zone 4)
    (0 points)
    Yes (Zone 4)
    (0 points)
    Mission time00:45.1800:40.2000:55.1201:03.20
    Final score100 points
    (10 + 0 + 0 + 50 + 10 + 20 + 10 + 0)
    70 points
    (10 + 0 + 0 + 40 + 10 + 0 + 10 + 0)
    55 points
    (10 + 0 + 0 + 35 + 10 + 0 + 0 + 0)
    85 points
    (15 + 0 + 0 + 40 + 10 + 20 + 0 + 0)

    Table 2. Scoring example.



Table Specification



    Horizontal Dimensions

    Vertical Dimensions

    General Information

  • The size of the game table is 2400 mm × 1180 mm.
  • Base consists of three zone: Zone 2, Zone 3, and Zone 4 (see Table Descriptions).
  • The size of Zone 2, Zone 3, and Zone 4 is 1180 mm × 150 mm. The total size of the entire Base area is 1180 mm × 450 mm.
  • Komodo Island is located at the center of the table. See 4.1 and 4.2 for detailed information of its size.
  • The height of the wall is 40 mm.
  • The width of the black lines and red line is 20 mm.
  • There are 14 ball holders which are spread in Zone A, Zone B, and Zone C (see Table Specification I and II). Ball holder is made of LEGO plate 2×2 which is attached to the top of the island.
  • There are a total of 12 balls, consists of:
    • Minimum two (2) and maximum four (4) red ball.
    • Minimum eight (8) and maximum ten (10) blue ball.
  • The balls in used came from the #9797 LEGO MINDSTORMS Education Base Set.


WRO2012 - Sinior High Regular Category Robot Van Gough

WRO 2012 Regular Category Robot Van Gough - Finals (Team Taiwan 1)  - World Silver Medalist


WRO 2012 Regular Category Robot Van Gough - Finals (Team Taiwan 2)  - World Gold Medalist

WRO 2012 Junior High School Demo





WRO2013 Junior High - Challenge Overview




WRO2013 Junior High - About through the valley


Robot may detached or drop LEGO parts onto the track to assist in completing the mission objective.

The main part of the robot (NXT, motor, sensors) will need to enter completely the “Finish Area” as described in point 5.



WRO 2013 - Junior High - Borobudur


Predule

    Borobudur, or Barabudur, is a 9th-century Mahayana Buddhist monument in Magelang, Central Java, Indonesia. The monument consists of six square platforms topped by three circular platforms, and is decorated with 2,672 relief panels and 504 Buddha statues. A main dome, located at the center of the top platform, is surrounded by 72 Buddha statues seated inside a perforated stupa. Built in the 9th century during the reign of the Sailendra Dynasty, the temple’s design in Gupta architecture reflects India's influence on the region, yet there are enough indigenous scenes and elements incorporated to make Borobudur uniquely Indonesian. The monument guides pilgrims through an extensive system of stairways and corridors with 1,460 narrative relief panels on the walls and the balustrades.

    Worldwide knowledge of its existence was sparked in 1814 by Sir Thomas Stamford Raffles, then the British ruler of Java, who was advised of its location by native Indonesians. Borobudur has since been preserved through several restorations. The largest restoration project was undertaken between 1975 and 1982 by the Indonesian government and UNESCO, following which the monument was listed as a UNESCO World Heritage Site. Borobudur is still used for pilgrimage; once a year Buddhists in Indonesia celebrate Vesak at the monument, and Borobudur is Indonesia's single most visited tourist attraction. (Wikipedia)



Challenge 




    Game Table in 3D


    Table Definitions


    Challenge Objects

     

    Figure 1.Black and Grey Relic Statue.
    (Three LEGO bricks + one LEGO plate in height, 4×4 studs in size with a LEGO minifig on top)


  • Grey Relic statue represents statues that are in good conditions.
  • Black Relic Statue represents statues that are in bad condition, and need to be sent back for restoration.


  • Figure 2.Stupa.
    (Four LEGO bricks in height, 7×7 studs in size)


    A stupa (from Sanskrit: m., स्तूप, stūpa, Sinhalese: ස්ථූපය, Pāli: थुप "thūpa", literally meaning "heap") is a mound-like structure containing Buddhist relics, typically the remains of Buddha, used by Buddhists as a place of worship. After "stupa", "chorten" is the most commonly encountered English term. The term "reliquary" is sometimes used, after a Christian functional equivalent. Stupas are an ancient form of Mandala (Wikipedia).


    Challenge Overview

    The robot begins in the "Start" area. It will have to pass through the valley and enter the "Shrine" zone. It will then need to lift up all the stupas in the “Grey Square” and place it outside the relic statue. The robot will then need to check for the black relic statue, and bring it to the "Finish" area (red zone) passing through the stairs.


Match Definition

    Rules & Regulation

  • Multiple programs in the robot are allowed. For scoring round, the participants are only allowed to choose program and press the enter button to run it. Participants are not allowed to make any additional input or setting to the chosen program.
  • The maximum dimensions of the robot before it starts are 250 mm × 250 mm × 250 mm. After it starts, the dimensions of the robot are not restricted.
  • The robot begins in the Start area (green zone) and finishes in the Finish area (red zone).
  • The robot must start within the Start area. No part of the robot is allowed to exceed the Start area before it starts.
  • The robot's mission is to move from the Start area through the valley (parts of the robot is allowed to touch the bottom part of the valley), and head towards the stupas which cover the relic statues. The robot will have to lift up the stupas and place them completely outside of the “Grey Square”. The robot will then need to collect the black colored relic statue and bring it to the Finish area through the stairs. The robot is considered to have reach the Finish area completely if all parts of the robot that are in contact with the table are inside the Finish area.
  • Robot may detached or drop LEGO parts onto the track to assist in completing the mission objective. The main part of the robot (NXT, motor, sensors) will need to enter completely the “Finish Area” as described in point 5.
  • No part is in the "Finish" areaNot all parts are in the "Finish" area"Finish" completely
  • The stupas and the relic statues inside are placed on the 4 square areas surrounding the elevated square. Both stupa and relic statues are made of various LEGO parts (See Figure 1 and Figure 2).
  • There are 4 stupas (cages) and 4 relic statues (3 relic statues are grey colored and the other one is black colored). The grey colored relic statues must not be removed from the "Grey Square" area. Penalty will be given if the grey relic statues are taken out of the area.
  • The position of the black colored relic statue will be randomly decided at the start of each round. The relic statues position will be fixed for all teams on that round.
  • Your attempt and time will end if:
    • The robot is touched by any team member after it starts.
    • Challenge time (2 minutes) has ended.
    • The robot has returned to the Finish area.
    • Participant call for "Stop" of the match.
    • Violation of the rules and regulations herein.


    Scoring

  • Score will only be calculated at the end of the challenge or when time stops.
  • The robot pass through the valley completely = 10 points.
  • Stupa moved outside the “Grey Square” completely = 10 points x 4 stupas = 40 points.
  • All stupas moved outside the “Grey Square” completely = 20 points.
  • Black relic statue moved outside the “Grey Square” = 10 points.
  • Finish condition:
    • The robot reach the Finish area without the black relic statue = 10 points
    • The robot reach the Finish area with the black relic statue = 20 points.
  • Maximum score = 100 points.
  • If teams acquire the same score, ranking is decided by the fastest time recorded.

  • Passing through valleyStupa moved outside the “Grey Square”All stupas moved outside the “Grey Square”Black relic statue moved outside the “Grey Square”Finish condition
    without black relic statuewith black relic statue
    10 points10 points per object20 points10 points10 points20 points
    Penalties : 5 points penalties will be deducted for each grey relic statue outside the “Grey Square”.

    Table 1.Scoring allocation.


    Scoring Example

    Round 1
    Team ATeam B
    Passing through valley10 points10 points
    Stupa moved outside the “Grey Square”4×10 points = 40 points
    (4 stupas)
    2×10 points = 20 points
    (2 stupas)
    All stupas moved outside the “Grey Square”20 points0 points
    Black relic statue moved outside the “Grey Square”10 points10 points
    Finish conditionwith black relic statueYes (20 points)No (0 points)
    without black relic statueNo (0 points)Yes (10 points)
    Penalty (grey relic statue outside the “Grey Square”)0 points
    (no grey relic statue outside)
    -5 points
    (1 grey relic statue outside)
    Mission time00:45.1800:40.20
    Final score100 points
    (10 + 40 + 20 + 10 + 20 + 0 + 0)
    45 points
    (10 + 20 + 0 + 10 + 0 + 10 - 5)

    Table 2. Scoring example.



Table Specification



    Horizontal Dimensions


  • All size in mm.
  • Vertical Dimensions


  • All size in mm.
  • Valley & Stairs Dimensions



  • All size in mm.
  • General Information

  • The size of the game table is 2440 mm × 1220 mm.
  • The table is surrounded by a wall which is 20 mm in width.
  • The width of the black line in the playing field area is ± 20 mm.
  • The table base color is white, except for the black line, grey square area, start, and finish area.
  • The table consists of a lowered board (the valley) which is 50 mm in depth, a series of ascending and descending stairs (6 steps, each steps have different height).
  • The elevated square is 100 mm in height and 300 mm in length.
  • There are 4 squares surrounding the elevated square which are 100 mm in length.
  • The error tolerance of the field is ± 50 mm.



    Building Instructions for “Relic Statue”




    Building Instructions for “Stupa”






WRO2012 Junior High Regular World Champion

WRO2012 Junior High Regular World Champion from Thailand




WRO 2012 Bintulu hawks ( Robot Columbus)




WRO 2012 ( Robot Columbus) Malaysia

48 sec + complete mission

WRO2013 Elementary Mission Example

WRO2013 Elementary Mission Example


WRO2013 Elementary - Example Solution

WORLD ROBOT OLYMPIAD 2013
Regular Category Elementary School
The Color of Indonesia-Batik


Monday, March 18, 2013

WRO 2013 Elementary design


wro 2013 elementary design




WRO 2013 - Dual color sensor line alignment

Dual color sensor line alignment

WRO2013-Elementary-Challenge Overview




WORLD ROBOT OLYMPIAD 2013
Regular Category Elementary School
The Color of Indonesia-Batik

Also note that the rules here are still preliminary. The final version of challenge will be confirmed by early February. From admin of WRO2013 Community.

WRO 2013 - Elementary - Batik

Prelude

Batik is a cloth that is traditionally made using a manual wax-resist dyeing technique. In one form or another, batik has worldwide popularity. Now, not only is batik used as a material to clothe the human body, its uses also include furnishing fabrics, heavy canvas wall hangings, tablecloths and household accessories. In Indonesia, batik popularity has had its tidings. Historically, it was essential for ceremonial costumes and it was worn as part of a Kebaya dress, which was commonly worn every day. The existence and use of batik was already recorded in the 12th century and the textile has since become a strong source of identity for Indonesians. UNESCO designated Indonesian batik as a Masterpiece of Oral and Intangible Heritage of Humanity on October 2, 2009. (Wikipedia)


    Game Table in 3D


    Table Definitions


    Challenge Objects



    Figure 1. Color Objects
    (4×4x2 brick made out of 2x4 LEGO bricks with 1x2 tiles on top).


    Figure 2. The cylinder with a size of 60 mm (d) × 100 mm (h) each will be used. (It will be made out of PVC pipe, weighing about 70 g each)



    Figure 3. The hurdle. (They will be made out from 2 LEGO Technic Brick 1x16)


    Challenge Overview

    In the start area, the robot will carry 5 color objects for the challenge. The colors of the objects are: Red, Blue, and Green. The robot has to move from "Start" (green area). Along the way, the robot has to place the 5 randomly sequenced color objects into the correct color sorting bins (also determined randomly). Then the robot has to move the cylinder from Cylinder Zone to Storage Area, and enter the "Finish Zone A" or "Finish Zone B".

Match Definition

    Rules & Regulation

  • Multiple programs in the robot are allowed. For scoring round, the participants are only allowed to choose program and press the enter button to run it. Participants are not allowed to make any additional input or setting to the chosen program.
  • The maximum dimensions of the robot before it starts are 250 mm × 250 mm × 250 mm. After it starts, the dimensions of the robot are not restricted.
  • The robot has to be placed within the Start area. No part of the robot is allowed to exceed the "Start" area before the match is started. When participants have arranged the physical position of the robot to their liking, the judge will give the signal to start.
  • At the start of each round, the sequence of the color objects and the color position of sorting bins will be randomized. The Sequence of the color objects and position of sorting bins will be fixed for all participants for that specific round.
  • The "Finish Area" is divided in two zone, "Zone A" and "Zone B" (see Table Definitions 2.2).
  • The robot's mission is to begin from the Start area, carrying 5 color objects and place them completely into the correct sorting bins in the correct sequence, pushing/moving the cylinder outside of the Cylinder Zone completely and move it completely into the Storage Area in standing vertical position, and enter the Finish area completely. The robot is considered to have entered Finish area completely if all parts of the robot that are in contact with the table are inside the Finish area.
  • Robot may detached or drop LEGO parts onto the track to assist in completing the mission objective. The main part of the robot (NXT, motor, sensors) will need to enter completely the “Finish Area” as described in point 6.
  • No part is in the "Finish" areaNot all parts are in the "Finish" area"Finish" completely
  • Before a match is started, participants will have the opportunity to load/arrange the 5 color objects in the robot anyway they want. The color objects may not be loaded or re-arranged after the match has started.
  • The robot must place 5 color objects into the sorting bins in the correct sequence (the sequence will be randomized). To get the "Placed in the correct sequence" score, the objects must be placed one at a time in a way that could clearly be seen by the judge. If the sequence is not clear (i.e. the robot placed two objects at one time), the judge will have the final decision to give the score.
  • Your attempt and time will end if:
    • The robot is touched by any team member after it starts.
    • The challenge time (2 minutes) has ended.
    • The robot has entered the Finish area completely.
    • Participant call for "Stop" of the match.
    • Violation of the rules and regulations herein.


    Scoring

  • Scores will only be calculated at the end of the match.
  • Placing a color object into its matching colored bin = 10 points (max 50 points).
  • All color objects placed in the correct sequence = 10 points.
  • Moving/pushing the cylinder out of Cylinder Zone completely = 10 points.
  • Moving/pushing the cylinder into the storage area completely:
    • Cylinder in standing vertical position = 10 points.
    • Cylinder not in standing vertical position = 5 points.
  • The robot enter the Finish area completely:
    • In Zone A = 10 points.
    • In Zone B = 20 points.
  • Maximum score = 100 points.
  • If teams acquired the same score, ranking is decided based on the fastest time.

  • Color Object (5 objects)Cylinder PositionFinish Position
    Placed correctly into the color binsPlaced in the correct sequenceOutside original position completelyInto storage area completelyZone AZone B
    Standing VerticalNot Standing Vertical
    10 points per object10 points10 points10 points5 points10 points20 points

    Table 1. Score allocation.


    Scoring Example

    Round 1 (Red, Blue, Green, Blue, Green)Round 2 (Blue, Green, Green, Red, Blue)
    Team ATeam BTeam ATeam B
    Color ObjectPlaced correctly color objects into the color bins5 object
    (5×10 points = 50 points)
    4 object
    (4×10 points = 40 points)
    4 object
    (4×10 points = 40 points)
    3 object
    (3×10 points = 30 points)
    Placed in the correct sequenceYes
    Bonus: 10 points
    No
    Bonus: 0 points
    Yes
    Bonus: 10 points
    Yes
    Bonus: 10 points
    Cylinder PositionOutside original position completely10 points10 points10 points10 points
    Into storage area completelyStanding VerticalYes (10 points)Yes (10 points)No (0 points)Yes (10 points)
    Not Standing VerticalNo (0 points)No (0 points);Yes (5 points)No (0 points)
    Finish PositionZone ANo (0 points)Yes (10 points)No (0 points)No (0 points)
    Zone BYes (20 points)No (0 points)Yes (20 points)Yes (20 points)
    Mission time01:10.1801:05.200:58.340:55.20
    Final score100 points
    (50 + 10 + 10 + 10 + 0 + 0 + 20)
    70 points
    (40 + 0 + 10 + 10 + 0 + 10 + 0)
    85 points
    (40 + 10 + 10 + 0 + 5 + 0 + 20)
    80 points
    (30 + 10 + 10 + 10 + 0 + 0 + 20)

    Table 2. Scoring example.

Table Specification

    Horizontal Dimensions


  • All size in mm
  • Vertical Dimensions


  • All size in mm
  • General Information

  • The dimension of the playing field is 2440 mm × 1220 mm.
  • The playing field is surrounded by boundary walls 40 mm in height and 20 mm ± 1 mm in width.
  • The error tolerance of the field is ± 50 mm.
  • The table base color is white, except for “Start”, “Finish”, Cylinder Zone, Sorting Bins and Storage Area.
  • The playing field consists of The Hurdle, Black Line and separator Walls.
  • The width of the black line in the playing field area is 20 mm ± 1 mm. Color objects are made of 4×4x2 brick made out of 2x4 LEGO bricks with 1x2 tiles on top (see Figure 1).
  • The cylinder size is 60 mm (diameter) × 100 mm (height). It will be made of PVC pipe, weighing about 70 g each (see Figure 2).
  • The Hurdles will be made of 2 LEGO Technic Brick 1x16 (see Figure 3).


    Building Instruction for “Color Object”






Ukraine team in WRO 2012

Ukraine is the black horse of the group of WRO 2012. 
More photos on http://vynahidnyk.org/media-center/159.html 
Below is the media video from Ukraine. 

WRO 2012 Regular Category Robot Organizer - finalist 1

WRO 2012 Regular Category Robot Organizer - finalist 1

2012 WRO Kuala Lumpur, Malaysia (Closing)

2012 WRO Kuala Lumpur, Malaysia (Closing)

2012 WRO Kuala Lumpur, Malaysia

2012 WRO Kuala Lumpur, Malaysia

2012 WRO Kuala Lumpur, Malaysia

2012 WRO Kuala Lumpur, Malaysia

WRO KL 2012 Elementary School


WRO 2012 elementary school level game challenges you to build a robot that is capable of organizing objects back into their respective storage cells. Let's get started!

WRO 2012 Robot Organizer Surprise Rule


1. There will be 4 extra ping-pong balls (2 red and 2 blacks) on the playing field.
2. The robot's mission is to push the BLACK ping-pong balls off the holder, and make sure the RED ping-pong balls remain on the ball holder at the end of the game.
3. Each BLACK ping-pong ball pushed off the ball holder = 10 points.
4. Each RED ping-pong ball that remains on the ball holder = 10 points.